Hello again! I know it’s been awhile, so I thought I’d take this opportunity to let you know I’m still alive. Lately, several complications* have kept me from working on game dev related stuff as much as I would like. Fortunately, things are beginning to cool down a bit, and while I still won’t have as much time as I used to, I think I’ll be able to keep things moving at a somewhat reasonable pace. Now that the explanation of my absence is out of the way, it’s time for a news update.
Sponsorship for GravX is starting to finally move along. I’m working on some final details, and while I don’t have an ETA, I definitely think the long wait is coming to an end. Last2Die development is moving along, albeit at a slow pace. Much of the initial login/lobby features have been implemented, but the game itself isn’t close to a playable state**. Once again, I’m unable to give any dates, mainly due to the fact that I have no idea when I’ll get time to work. I will, however, promise to release some more details once the game is closer to playable.
That’s all for now. I’m going to try to get in the habit of posting at least once a week, (whether it be news, a tutorial, or some game development theory) but I can’t make any promises.
*: Complications are top-secret, confidential information. If I told you why I was busy, I would have to kill you.
**: And by that I mean the current gameplay consists of a white screen and a (sort of) functional chat box.