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GravX Released on AddictingGames

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And you can find it here!

Anyway, this is a pretty exciting thing for me. There’s just something unique and awesome about having my work published on one of the bigger (although slightly dated in terms of content) gaming sites on the web.  Read the rest of this entry »

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Ironically Enough…

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… What’s prevented me from making this post is the very same thing that has stopped me from having any reason to do so. Knowing that isn’t enough information to leave readers anything other than confused, I might as well* elaborate. Fortunately, I’m able to summarize this ever omnipotent and all powerful force into a single, 10 letter word. In fact, the more clever people out there are already quite aware of what I’m talking about. And, if you’re not, you are obviously not a very close reader. Still, if for some reason you can’t quite decipher** the word, let me spell it out for you.

M-O-T-I-V-A-T-I-O-N Read the rest of this entry »

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GravX is Out! Oh, and I made a walkthough

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That’s right folks! It’s finally here. After an incredibly long period of development, GravX has been released. There’s not much else to say, other than I hope you choose to give it a chance. Oh, and in case you get stuck (because it can get very, very hard) check out this walkthough:

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Busy, Busy, Busy

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Hello again! I know it’s been awhile, so I thought I’d take this opportunity to let you know I’m still alive. Lately, several complications* have kept me from working on game dev related stuff as much as I would like. Fortunately, things are beginning to cool down a bit, and while I still won’t have as much time as I used to, I think I’ll be able to keep things moving at a somewhat reasonable pace. Now that the explanation of my absence is out of the way, it’s time for a news update.

Sponsorship for GravX is starting to finally move along. I’m working on some final details, and while I don’t have an ETA, I definitely think the long wait is coming to an end. Last2Die development is moving along, albeit at a slow pace. Much of the initial login/lobby features have been implemented, but the game itself isn’t close to a playable state**. Once again, I’m unable to give any dates, mainly due to the fact that I have no idea when I’ll get time to work. I will, however, promise to release some more details once the game is closer to playable.

That’s all for now. I’m going to try to get in the habit of posting at least once a week, (whether it be news, a tutorial, or some game development theory) but I can’t make any promises.

*: Complications are top-secret, confidential information. If I told you why I was busy, I would have to kill you.

**: And by that I mean the current gameplay consists of a white screen and a (sort of) functional chat box.

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My Next Project

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Last2Die

Anyone up for some multiplayer zombie survival madness?

 

That is all.

Oh… And it will be epic.